On Monday night (January 28), talk of a serious Group FaceTime bug hit the internet in a big way.
Next week, I will be heading to Montreal, where I’ll be giving three different presentations to three different audiences in three different rooms.
Since Lytro’s tech basically captures all the 3D information in a scene, the imagery is unusually friendly to CGI. Placing virtual objects at exactly the right depth in a scene is essentially taking advantage of a native ability of the footage. This is possibly the beginning of what I’ve been looking for since the re-renaissance […]