Since Lytro’s tech basically captures all the 3D information in a scene, the imagery is unusually friendly to CGI. Placing virtual objects at exactly the right depth in a scene is essentially taking advantage of a native ability of the footage.
This is possibly the beginning of what I’ve been looking for since the re-renaissance of 3D movies in the last 10-15 years. As the new ‘real’ 3D movies came to theatres, what I really wanted was to be able to view a scene in full 3D (ie. with the right visuals, everything could theoretically be in focus at all times) and to be able to focus on whatever I wanted at any time.
You have no idea how disorienting it is (unless you do this, like I do) to be engrossed in a 3D movie, just to glance at something in the background of a scene and see that you can’t focus on it. Is that what living with glasses is like? It’s terrible.
I’m really hopeful that advances in 3D movies along with these Lytro cameras that are capable of capturing all aspects of a 3D scene could mean an overhaul of not only visual effects, but of the 3D movie as a whole. I think if we were to see something like this, we would be able to truly revolutionize cinema. It might take a VR type experience to truly make this happen, but I think at a certain point that’s where we’ll end up, and I can’t wait to focus on the meaningless background part of a scene in a movie, just because I can.
> Lytro’s new Cinema camera could mean the end of green screen
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